Black Ops 2

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Are you getting BO2, and if so, how do you feel about it?

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Total Votes : 14

Re: Black Ops 2

Post by Crazy_driveR3 on Mon Nov 05, 2012 4:32 pm

is it just me or when you play BO, does your PS3 sound like its about to implode? it seems like my disc reader is being destroyed when im playing it.


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Re: Black Ops 2

Post by Guest on Mon Nov 05, 2012 4:51 pm

RagingTaxidermist wrote:
Virtuouz wrote:nice weapon

Bro, I don't know what you are talking about, my money is going towards other expenses, definitely not towards weapons. What kind of gunnut do you think I am?

Spoiler:

Bro, you have enough guns, buy ammo for the apocalypse instead. Thumbs Up

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Re: Black Ops 2

Post by GoMonkey66 on Mon Nov 05, 2012 5:41 pm

Crazy_driveR3 wrote:is it just me or when you play BO, does your PS3 sound like its about to implode? it seems like my disc reader is being destroyed when im playing it.


Yeah, it seemed insanely resource intensive...I had my phones on, but before that it was going crazy...running hot, and so much bluray activity...I'm glad they are allowing HDD installs for textures. That seemed to be the biggest culprit, especially when you tear-ass through sections and it pretty much is just constantly streaming info from the disc.

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Re: Black Ops 2

Post by Guest on Mon Nov 05, 2012 5:48 pm

GKar wrote:Bro, you have enough guns, buy ammo for the apocalypse instead.

Trust me, if I were a gunnut, I'd have enough ammo to survive two apocalypses.

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Re: Black Ops 2

Post by DaN-PrS on Mon Nov 05, 2012 6:20 pm

#nope

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Re: Black Ops 2

Post by Guest on Mon Nov 05, 2012 6:39 pm

RagingTaxidermist wrote:
GKar wrote:Bro, you have enough guns, buy ammo for the apocalypse instead.

Trust me, if I were a gunnut, I'd have enough ammo to survive two apocalypses.

Cool, so we'll meet up when it comes, i've got supplies also....all sorts of supplies, lol... including ammo.
Bought more recently Smile
Also bought conibear traps, haven't tried them yet. They look fucking dangerous. Going to build myself a tool to set them. To dangerous by hand and i can build what they sell at the store.

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Re: Black Ops 2

Post by Guest on Tue Nov 06, 2012 2:42 pm

We are 6 ppl getting this plus the possibility of of 3 more. And maybe some that voted no will change there minds.


Should CoD BO 2 have its own section like Pandora and BF?

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Re: Black Ops 2

Post by DaN-PrS on Tue Nov 06, 2012 2:44 pm

Not enough sections yet, that's for sure mckayla

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Re: Black Ops 2

Post by Guest on Tue Nov 06, 2012 3:20 pm

Are you getting BO 2 Dan ? sunny

You haven't played BL2 Crying or Very sad

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Re: Black Ops 2

Post by null on Tue Nov 06, 2012 3:23 pm

Dan doesn't like us anymore.

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Re: Black Ops 2

Post by GoMonkey66 on Tue Nov 06, 2012 3:27 pm

If we actually decide to stick with BO2 for more than a week before ragequitting and selling it in disgust then yeah...we can have a section for it. With COD though there isn't really much need to discuss strategy or tactics or anything...the game is all reaction speed and twitch gaming... I mean, sure, you can debate best loadouts or camping spots or whatevs, but beyond that, meh.

Old farts like me and Gerbz and stoners will suffer mightily playing this game against the little punkass kids out there, lol.

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Re: Black Ops 2

Post by Guest on Tue Nov 06, 2012 3:28 pm

Very Happy

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Re: Black Ops 2

Post by Crazy_driveR3 on Tue Nov 06, 2012 4:20 pm

im on dans boat.........

#Nope

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Re: Black Ops 2

Post by Guest on Tue Nov 06, 2012 6:20 pm

hell yea...sounds cool

Tranzit mode will allow four players to travel throughout a big, open zombie-filled world via bus or on foot, trying to survive.

"Because it's open and because there are multiple locations in this world where you can play and where the infestation is, there's different strategies about how you can approach it," Treyarch head Mark Lamia told

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Re: Black Ops 2

Post by Guest on Tue Nov 06, 2012 6:24 pm

Virtuouz wrote:hell yea...sounds cool

Tranzit mode will allow four players to travel throughout a big, open zombie-filled world via bus or on foot, trying to survive.

"Because it's open and because there are multiple locations in this world where you can play and where the infestation is, there's different strategies about how you can approach it," Treyarch head Mark Lamia told

I think my weiner just got big.

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Re: Black Ops 2

Post by GoMonkey66 on Tue Nov 06, 2012 6:50 pm

So, like...the Resident Evil / Day Z that Taxi dreams of? Sweeeeet....

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Re: Black Ops 2

Post by Decreped on Tue Nov 06, 2012 8:05 pm

It is nothing like day z. I promise you.

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Re: Black Ops 2

Post by GoMonkey66 on Tue Nov 06, 2012 8:10 pm

No, of course not...but it's a step in the right direction...away from Raccoon City, and a step closer to Whereverthefuckistan.

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Re: Black Ops 2

Post by schnuggi on Thu Nov 08, 2012 4:47 am


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Re: Black Ops 2

Post by Guest on Thu Nov 08, 2012 7:28 am


INB4 30 trillion more little kids try becoming youtube superstars.

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Re: Black Ops 2

Post by null on Thu Nov 08, 2012 7:49 am

RagingTaxidermist wrote:

INB4 30 trillion more little kids try becoming youtube superstars.

Still is a really cool feature.
Other company's need to take notes....

Hd pvr's are useless if they actually follow through with this.

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Re: Black Ops 2

Post by GoMonkey66 on Thu Nov 08, 2012 8:07 am

INB4 Decreped YouTube comment...

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Re: Black Ops 2

Post by Decreped on Thu Nov 08, 2012 8:53 am

#fraps.

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Re: Black Ops 2

Post by Crazy_driveR3 on Thu Nov 08, 2012 8:54 am

ummm no. it isnt as good as an HDPVR.

have you seen the last theater mode? there is nothing on the screen, no HUD. and if you read the fine text it says that Elite people can see their player card thingy on the video plus all of that other stuff.

and it takes serious internet power to live stream AND not have a laggy game

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Re: Black Ops 2

Post by GoMonkey66 on Thu Nov 08, 2012 10:08 am

Crazy_driveR3 wrote:
and it takes serious internet power to live stream AND not have a laggy game

Well, bandwidth and netcode, but yeah...that MAY be a problem. We'll see on Tuesday I suppose.

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Re: Black Ops 2

Post by GoMonkey66 on Thu Nov 08, 2012 2:49 pm

Some info highlights from the two hour livestream today:

Patching and game balance - He talked about game balance, and how he can go to his desk at Treyarch, and tweak/change/reabalance anything in the game at any time...so if something lame comes up and is reported or monitored, they can fix it on the fly...he said he could do that globally in six minutes. No waiting months for shit to be patched. For weapon balancing, they log every TTK for every weapon with every possible combination of attachments so that they have a searchable database of info, and when things pop up they can tweak it right away...

Dynamic spawning - they have a system in place that monitors spawn locations and spawns...if you die within three seconds it logs it, and they can dynamically change the preset spawn points, move them a little bit, so that you're not constantly spawning on top of people or getting camped and shit.

Scorestreaks over killstreaks - objective points depending on game modes are worth so much more than kills, which count for nothing, pretty much. Like the hellstorm missile...dude gets six kills with it, each worth 25 points...but cap one point in dom and that's 200...brilliant...no more camping for kills.

Pick 10 build-a-class - you could take perk 1 2 and 3 greed, which allows you to take two perks in that category, so you would have six altogether active ones, BUT you couldn't take any grenades or sidearm or anything...you could take one gun with no attachments. SO...you could have six perks and a ballistic knife...kill someone with it, and pick up their OP stacked primary weapon and be absolutely beast. The trick would be getting that first kill though, lol. Endless possibilities.

Perks and attachments - lots there, but what's important is that there are no perks that change weapon behavior...the attachments do that. So no extra damage from perks, for example. You can customize a gun with two attachments and camo pattern, and you can take the wildcard primary gunfighter, which allows one more on your primary (yes, there is secondary GF too).

Recoil and ballistics - yeah, there is some, but it depends on the weapon types, scopes, zoom level, etc. Not nearly something you have to fight like in BF3. There doesn't seem to be much variation in muzzle velocity though...if you can see someone far away, you shoot them, you hit them pretty much instantly...no need to really lead targets much. You see the bullet travel in the round end killcam, so it IS there, but isn't as apparent in-game.

Everything looks fucking awesome. Not much destruction, except glass, but there is so much cool detail and lighting and little things on the maps that it doesn't matter...it all looks fun and fast paced.




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Re: Black Ops 2

Post by GoMonkey66 on Thu Nov 08, 2012 3:05 pm

If you do league play, you can stream live directly to YT.

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Re: Black Ops 2

Post by Guest on Thu Nov 08, 2012 5:14 pm

All these promises. I can only hope Treyarch lives up to these promises.

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Re: Black Ops 2

Post by Guest on Thu Nov 08, 2012 5:29 pm

I want to see some Tranzit mode streams. That is the game mode I am most fascinated about.

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Re: Black Ops 2

Post by GoMonkey66 on Thu Nov 08, 2012 7:06 pm

Yeah, he wouldn't talk about zombies at all...says players need to experience it for themselves w/o spoilers.

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Re: Black Ops 2

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