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BF3 Patch discussion...

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Post by DaN-PrS Wed Mar 28, 2012 2:02 pm

btw, we can still MAV ride? I thought that was being fixed.
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Post by Crazy_driveR3 Wed Mar 28, 2012 2:12 pm

DaN-PrS wrote:btw, we can still MAV ride? I thought that was being fixed.
its supposed to be fixed.....might have to test it.

plus i heard that MAVs blow up once you hit a person
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Post by Guest Wed Mar 28, 2012 2:14 pm

Crazy_driveR3 wrote:
DaN-PrS wrote:btw, we can still MAV ride? I thought that was being fixed.
its supposed to be fixed.....might have to test it.

plus i heard that MAVs blow up once you hit a person

Apparently if you go prone, it still works and MAVs don't explode when they hit people sometimes.

At this point, it along with frag rounds should just be removed. Your ideas didn't work out DICE, time to sack up and admit it.

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Post by DaN-PrS Wed Mar 28, 2012 2:24 pm

^bring back the UAV Laughing
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Post by null Wed Mar 28, 2012 2:34 pm

they should just do what they did with aftershock... move on and forget the stupid game.

I got my money worth from the game. 200+ hours for a $60 game...
but next time they really need to consider how they do things, I really do see myself playing another game from dice in the future. plenty of other good games out there that can be played.
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Post by Guest Wed Mar 28, 2012 2:34 pm

DaN-PrS wrote:^bring back the UAV Laughing

At this point, I actually wouldn't mind that. Except DICE would somehow find a way to make it OP, then useless then OP then useless and then BF4 would come out.

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Post by DaN-PrS Wed Mar 28, 2012 4:06 pm

RagingTaxidermist wrote:
Crazy_driveR3 wrote:
DaN-PrS wrote:btw, we can still MAV ride? I thought that was being fixed.
its supposed to be fixed.....might have to test it.

plus i heard that MAVs blow up once you hit a person

Apparently if you go prone, it still works and MAVs don't explode when they hit people sometimes.

At this point, it along with frag rounds should just be removed. Your ideas didn't work out DICE, time to sack up and admit it.



https://twitter.com/#!/gustavhalling/status/185031960253562880
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Post by Guest Wed Mar 28, 2012 4:53 pm

DaN-PrS wrote:
RagingTaxidermist wrote:
Crazy_driveR3 wrote:
DaN-PrS wrote:btw, we can still MAV ride? I thought that was being fixed.
its supposed to be fixed.....might have to test it.

plus i heard that MAVs blow up once you hit a person

Apparently if you go prone, it still works and MAVs don't explode when they hit people sometimes.

At this point, it along with frag rounds should just be removed. Your ideas didn't work out DICE, time to sack up and admit it.



https://twitter.com/#!/gustavhalling/status/185031960253562880

DICE when patch is released:
"We fixed MAV riding"

5 minutes later when 8 people are riding MAVs and having a UFO battle:
"Uh...... buy our new DLC? PLEASE!"

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Post by GoMonkey66 Wed Mar 28, 2012 7:40 pm

All things considered...it isn't that bad. Same ol' game, just seems a little more fast paced. Yeah, guns feel weird now, but shit does what its supposed to now. Its fine...no need to panic.
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Post by Crazy_driveR3 Wed Mar 28, 2012 8:25 pm

Alright, you guys opinion......is this game better or worse than this:

(watch the whole thing)
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Post by Guest Thu Mar 29, 2012 5:12 am


more....stuff

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Post by Guest Thu Mar 29, 2012 5:24 am

Crazy_driveR3 wrote:Alright, you guys opinion......is this game better or worse than this:

(watch the whole thing)


oh germany...

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Post by mrgerbik03 Thu Mar 29, 2012 9:52 am

GoMonkey66 wrote:All things considered...it isn't that bad. Same ol' game, just seems a little more fast paced. Yeah, guns feel weird now, but shit does what its supposed to now. Its fine...no need to panic.

Played for a while last night and things took a while to get used to, may be just me, but everything seems to move faster, like maybe I was just used to the input lag. Silencer seems pretty useless. Had an invisible tank kill me a couple times. Suppression seems ramped up quite a bit. K was a good sport and sat through all my complaints.
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Post by Guest Fri Mar 30, 2012 3:56 pm


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Post by mrgerbik03 Fri Mar 30, 2012 4:10 pm

pizza_ASSasin88 wrote:

think I will start using squad suppress and squad cover.
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Post by Guest Sun Apr 01, 2012 4:51 pm


soooooo... do I even need to say something there is going to be another patch.

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Post by Decreped Sun Apr 01, 2012 5:00 pm

The actual podcast with Demise if you guys want to listen to it.

http://www.twitch.tv/dontrevivemebro/b/313597227

I find it funny that Dice actually had the suppression way higher then it is right now.
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Post by Decreped Fri Apr 27, 2012 8:02 pm

So instead of just killing the pilots dice made it so that an igla 1 hits a Viper.
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Post by GoMonkey66 Fri Apr 27, 2012 9:11 pm

They are one hit disables though, right? So you can land it if you have time, I thought. But seeing as they have limited range now, landing and repairing near engies is a bad idea since you'll either get killed or hand deliver your bird to the enemy. Also...I noticed the gunner doesn't killed by random heatseekers anymore, which is nice.
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Post by Decreped Fri Apr 27, 2012 9:28 pm

Nope, for the past 2 days Every time a stinger is after me in a viper I instantly get blown up.
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Post by null Mon Jun 04, 2012 8:29 am

I really hope they fixed suppression... It was out of control before.

But it did have it's perks. Getting random head shots ftw.
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Post by mrgerbik03 Mon Jun 04, 2012 10:09 am

kaumatizo wrote:I really hope they fixed suppression... It was out of control before.

But it did have it's perks. Getting random head shots ftw.

I am not too worried, bet they toned it down...just wondering what they managed to FUBAR this time around
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