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BF3 Patch discussion...

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Post by null Thu Feb 23, 2012 9:03 am

https://battlelog.battlefield.com/bf3/news/view/2832654779195992365/

Spoiler:

Spoiler:
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Post by null Thu Feb 23, 2012 9:03 am

horns! fuckyea
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Post by Decreped Thu Feb 23, 2012 9:14 am

-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

What type88 sniper? Can i haz?
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Post by Guest Thu Feb 23, 2012 9:22 am

Type88 sniper rifle ?

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Post by mrgerbik03 Thu Feb 23, 2012 9:46 am

Decreped wrote:
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

What type88 sniper? Can i haz?

Isn't that the QBU-88 from BTK?
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Post by Watkins34 Thu Feb 23, 2012 9:55 am

mrgerbik03 wrote:
Decreped wrote:
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

What type88 sniper? Can i haz?

Isn't that the QBU-88 from BTK?

Maybe.............idk runningscared
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Post by null Thu Feb 23, 2012 10:00 am

-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.

Aww... Watkins and I did this once. Took dayz.
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Post by Decreped Thu Feb 23, 2012 10:11 am

Completely unnecessary but sure I'll take it.


-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Reduced the damage AA missiles do to jets to 45%.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec

EP!K

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Flares now more reliably distract missiles, especially for Helicopters.
-AA Missiles should no longer kill the pilot instead of the vehicle
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Post by Watkins34 Thu Feb 23, 2012 10:57 am

kaumatizo wrote:-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.

Aww... Watkins and I did this once. Took dayz.
Crying or Very sad


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Post by Decreped Thu Feb 23, 2012 11:09 am

The battlelog forfums are like have a bipolar parade. Happy that they think mavs have become usless but mad that guided shells can be flared now.
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Post by law_1990 Thu Feb 23, 2012 11:15 am

Guided shells can be easilly avoided with enough altitude.

We'll see once it's patched in if i get annoyed by it though. I'll still have my fun on cannals.
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Post by Decreped Thu Feb 23, 2012 11:17 am

law_1990 wrote:Guided shells can be easilly avoided with enough altitude.

We'll see once it's patched in if i get annoyed by it though. I'll still have my fun on cannals.

Atleast main cannon shells are OHK now, So my target practicing with watkins wasn't a complete waste.
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Post by mrgerbik03 Thu Feb 23, 2012 11:25 am

No la cucaracha on the Amtrack?

BLACKOUT BF3!
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Post by GoMonkey66 Thu Feb 23, 2012 11:44 am

Most changes are really good. My issue lies with doing one giant fucking patch months after the game comes out. We've all pretty much adjusted to all the bullshit by now. This makes it an entirely different game with way too many changes to track, and way too much untested balance. The faggoty trolls will find the next batch of op shit to exploit. On the whole though, there's a lot to like. No Jesus C4, MAVsturbation, mortars in deployment, etc. I like the compromise between mav roadkilling and it being destroyed, and i like that mines can't pile up infinitely and explosives need to be spotted to be visible.

And fuck Battlelog...I don't even want to go near that festering anus of a forum. Everyone crying about whatever form of assbanditry they exploit being fixed or whatever OP crutch they rely on being nerfed, I imagine.
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Post by Guest Thu Feb 23, 2012 11:47 am

Wait so what is the point of the jammer? If flares work on laser guided missiles? lol how do flares work on laser guided missiles anyways. Heat flares work for heat seekers not laser guided... Suspect Will they be laser flares now? So they shoot laser beams in all different direction which in turn confuses the missile, which causes it to eventually implode? It would be like a laser light show. pfftch

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Post by Watkins34 Thu Feb 23, 2012 11:50 am

One guy on CTV one guy with guided shell and one guy with a javelin. Javelin shoots first then tank shoots I'f javelin misses problem solved.
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Post by GoMonkey66 Thu Feb 23, 2012 11:51 am

Murphdawg57 wrote:Wait so what is the point of the jammer? If flares work on laser guided missiles? lol how do flares work on laser guided missiles anyways. Heat flares work for heat seekers not laser guided... Suspect Will they be laser flares now? So they shoot laser beams in all different direction which in turn confuses the missile, which causes it to eventually implode? It would be like a laser light show. pfftch

Lol...there's a little confusion on this. It wasn't worded too well, but flares will not break laser lock, just add to the chance of a miss. ECM is still the only true laser breaker. I was all butthurt about that too until I dug around and thought about it and read some comments.
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Post by Guest Thu Feb 23, 2012 11:57 am

GoMonkey66 wrote:
Murphdawg57 wrote:Wait so what is the point of the jammer? If flares work on laser guided missiles? lol how do flares work on laser guided missiles anyways. Heat flares work for heat seekers not laser guided... Suspect Will they be laser flares now? So they shoot laser beams in all different direction which in turn confuses the missile, which causes it to eventually implode? It would be like a laser light show. pfftch

Lol...there's a little confusion on this. It wasn't worded too well, but flares will not break laser lock, just add to the chance of a miss. ECM is still the only true laser breaker. I was all butthurt about that too until I dug around and thought about it and read some comments.

That makes more sense. I was confused more than anything. btw I can still see people MAV killing. Just have support guy there next to them to resupply...lol. Over and over. I have still only been MAVed like 2 times.

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Post by Decreped Thu Feb 23, 2012 12:02 pm

Murphdawg57 wrote:Wait so what is the point of the jammer? If flares work on laser guided missiles? lol how do flares work on laser guided missiles anyways. Heat flares work for heat seekers not laser guided... Suspect Will they be laser flares now? So they shoot laser beams in all different direction which in turn confuses the missile, which causes it to eventually implode? It would be like a laser light show. pfftch

yaomeme Dumb nub.

Just wait for the scrub pilot to dump his flares and then shoot. Its what I do in the helicopter and you can obviously see how that works.
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Post by Guest Thu Feb 23, 2012 12:04 pm

and when there isn't a scrub pilot? nub?

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Post by Decreped Thu Feb 23, 2012 12:07 pm

Murphdawg57 wrote:and when there isn't a scrub pilot? nub?

yaomeme Hide.

Spoiler:
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Post by DaN-PrS Thu Feb 23, 2012 12:11 pm

kaumatizo wrote:-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.


troll
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Post by GoMonkey66 Thu Feb 23, 2012 12:26 pm

^ Yup...claymores on vehicles as backup to dickheads doing nothing but trying to get roadkills...yay.
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Post by GoMonkey66 Thu Feb 23, 2012 12:32 pm

Murphdawg57 wrote:
GoMonkey66 wrote:
Murphdawg57 wrote:Wait so what is the point of the jammer? If flares work on laser guided missiles? lol how do flares work on laser guided missiles anyways. Heat flares work for heat seekers not laser guided... Suspect Will they be laser flares now? So they shoot laser beams in all different direction which in turn confuses the missile, which causes it to eventually implode? It would be like a laser light show. pfftch

Lol...there's a little confusion on this. It wasn't worded too well, but flares will not break laser lock, just add to the chance of a miss. ECM is still the only true laser breaker. I was all butthurt about that too until I dug around and thought about it and read some comments.

That makes more sense. I was confused more than anything. btw I can still see people MAV killing. Just have support guy there next to them to resupply...lol. Over and over. I have still only been MAVed like 2 times.

Yeah, but no real support player is gonna put up with that shit, lol. I wouldn't waste my SPM and all those potential points to resupply some faggot hiding in the back of our deployment. I'd also shoot any ammo box I see anywhere near a fucking MAVing recon, just to make sure my team isn't doing it too, lol. I'm glad they are forcing recons to take a more active role instead of being retards. They caved in and gave them their OHK upper body hits, and that's fine, but making the MAV be a recon tool as intended is great. "Fucking spot you dicks, don't just hide and snipe...". Recons are the ultimate troll kit right now.
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Post by Guest Thu Feb 23, 2012 12:38 pm

Decreped wrote:
Murphdawg57 wrote:and when there isn't a scrub pilot? nub?

yaomeme Hide.

Spoiler:

I hide from jets not choppers.

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Post by GoMonkey66 Thu Feb 23, 2012 12:40 pm

Murphdawg57 wrote:
Decreped wrote:
Murphdawg57 wrote:and when there isn't a scrub pilot? nub?

yaomeme Hide.

Spoiler:

I hide from jets not choppers.

Why? Jets are fucking useless. And now the chopper gunner can suppress you, like a boss. Not that I need suppression, as a chopper gunner...I usually kill what I'm shooting at. I'm just annoyed at the reduction in damage against armor for the chopper gun.
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Post by Guest Thu Feb 23, 2012 12:41 pm

Ohk is only at close range which makes sense.

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Post by Guest Thu Feb 23, 2012 12:43 pm

GoMonkey66 wrote:
Murphdawg57 wrote:
Decreped wrote:
Murphdawg57 wrote:and when there isn't a scrub pilot? nub?

yaomeme Hide.

Spoiler:

I hide from jets not choppers.

Why? Jets are fucking useless. And now the chopper gunner can suppress you, like a boss. Not that I need suppression, as a chopper gunner...I usually kill what I'm shooting at. I'm just annoyed at the reduction in damage against armor for the chopper gun.


Cause I can kill choppers...lol. Jets are usually out of range. We arent talking about retarded jets or ch oppers

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Post by Decreped Thu Feb 23, 2012 1:05 pm

GoMonkey66 wrote:
Murphdawg57 wrote:
Decreped wrote:
Murphdawg57 wrote:and when there isn't a scrub pilot? nub?

yaomeme Hide.

Spoiler:

I hide from jets not choppers.

Why? Jets are fucking useless. And now the chopper gunner can suppress you, like a boss. Not that I need suppression, as a chopper gunner...I usually kill what I'm shooting at. I'm just annoyed at the reduction in damage against armor for the chopper gun.

Trust me it was a needed nerf. Its been OP since launch I just never said it. troll
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Post by GoMonkey66 Thu Feb 23, 2012 1:13 pm

Lol, I thought so too...I just like it that way. DICE found me out.
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